Player Configs

Player Car Settings

Hybrid DOTS

Player vehicle physics handled by DOTS systems.

_images/PlayerCarSettings.png

Hybrid Mono

How To Use

How to create player car with custom Monobehaviour physics read this.

Settings

_images/PlayerCarSettingsMono.png
Max cast distance : the cast distance of the box cast.
Extents multiplier : extents multiplier of the box cast.
Min penetration distance : the min collision distance to the collider when the collision force is active.
Penetration impulse : the force that pushes car when it is inside another object.
Collide static : on/off collision with static DOTS physics objects.
Collision mask : collision mask with DOTS physics objects.