Player Configs
Player Car Settings
Hybrid DOTS
Player vehicle physics handled by DOTS systems.
Hybrid Mono
How To Use
How to create player car with custom Monobehaviour physics read this.
Settings
Max cast distance : the cast distance of the box cast.
Extents multiplier : extents multiplier of the box cast.
Min penetration distance : the min collision distance to the collider when the collision force is active.
Penetration impulse : the force that pushes car when it is inside another object.
Collide static : on/off collision with static DOTS physics objects.
Collision mask : collision mask with DOTS physics objects.