Vehicle Collection

The Vehicle collection contains data on all vehicles in the city and their shared settings.

_images/VehicleCollection.png

Note

FMOD plugin for sounds should be installed.

How To

Add To Collection

Vehicles can only be added to the collection using the Car Prefab Creator tool.

Override Settings

Steps

  1. Tick on Show Custom Data.

    _images/OverrideStep1.png
  2. Change Show Type to Toolbar.

    _images/OverrideStep2-0.png
  3. Select desired vehicle.

    _images/OverrideStep2.png
  4. Select the Settings Type to Custom Engine and Custom Sound (if you want to override both).

    _images/OverrideStep3.png
  5. Customize custom sound settings.

    _images/OverrideStep4.png
  6. Add custom sounds.

    _images/OverrideStep4-0.png _images/OverrideStep5.png

Entity Conversion

Vehicle collection assigned to the VehicleDataHolder and converted in the EntitySubScene subscene.

_images/VehicleCollectHolder.png

Unique ID

ID - is the unique, immutable ID based on the main mesh name of the vehicle.

Car Model

Car model - the name of the vehicle that is assigned to the Vehicle data and associated with an immutable ID.

Note

You can change the CarModel name at any time in the Collection tab.

Sound Settings

_images/SharedSoundSettings.png
Min pitch : minimum pitch of the car engine.
Max pitch : maximum pitch of the car engine.
Max load speed : speed at which the engine has the maximum pitch.
Max volume speed : speed at which the engine has the maximum volume.
Min volume : minimum engine volume.

Sounds

_images/SharedSounds.png
  • Ignition : playback during engine start of the vehicle.

  • Idle : idle sound of the vehicle.

  • Driving : plays when pedestrian or player driving the vehicle.

  • Horn : plays when the horn of the vehicle is active.

  • Enter car : plays when pedestrian or player enters vehicle.

  • Exit car : plays when pedestrian or player exits vehicle.